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1. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
Amazing. At least I won't have to figure out what to put in my POS. All that extra time saved will be useful for when I need to unlock and move thousands of bpos to a system with a research station.
- by Olari Vanderfall - at 2014.07.09 14:32:00
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2. Sticky:[Crius] Manufacturing feedback - in Test Server Feedback [original thread]
I only had a little time to mess with things, but here are my initial thoughts. Damn that window is huge. I play on a laptop and it eats up a lot of real estate. No way to filter copies vs originals. Boo. Like I can select POS labs. Teams ...
- by Olari Vanderfall - at 2014.06.11 12:26:00
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3. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Reactivate please
- by Olari Vanderfall - at 2014.05.07 22:45:00
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4. Researching BPOs in new expansion questions - in Science and Industry [original thread]
I'm seeking clarification about how BPO research can be conducted in the upcoming expansion. I know you can put the BPO in a POS and do the research, but what about BPOs in stations? Do they need to be in a station with research facilities? Ca...
- by Olari Vanderfall - at 2014.05.03 04:14:00
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5. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
I don't think Sisters of Eve would allow such teams to be exploited in such an obvious way.
- by Olari Vanderfall - at 2014.05.01 15:13:00
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6. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Restodruid wrote: Can someone explain to me why I would bid on teams if I can let other people do it for me and simply move my stuff over to their system once they won the bid? Nothing, other than the bidders have have been building up stoc...
- by Olari Vanderfall - at 2014.05.01 00:50:00
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7. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Ludacrys wrote: PLEASE make them silent auctions, setting my alarm to log into eve to bid on this its just bad game mechanics Welcome to Eve.
- by Olari Vanderfall - at 2014.04.30 18:15:00
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8. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Medalyn Isis wrote: Olari Vanderfall wrote: Medalyn Isis wrote: Olari Vanderfall wrote: Time saving is pretty much irrelevant for most items I can see you are not a competent industrialist by this statement. I can see you don't ...
- by Olari Vanderfall - at 2014.04.30 13:18:00
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9. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Medalyn Isis wrote: Olari Vanderfall wrote: Time saving is pretty much irrelevant for most items I can see you are not a competent industrialist by this statement. I can see you don't have a concept of a real life. When my 10 run T2 B...
- by Olari Vanderfall - at 2014.04.30 12:41:00
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10. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
This really adds nothing but another column in my spreadsheet. It's like decryptors for other goods. Once I know my cost savings for materials, I'll know my maximum bid. Time saving is pretty much irrelevant for most items so only ME teams might b...
- by Olari Vanderfall - at 2014.04.30 12:30:00
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11. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Loraine Gess wrote: Olari Vanderfall wrote: CCP Ytterbium wrote: Please note we are not removing installation types however GÇô a station that could not handle manufacturing or research will not suddenly be capable of doing so. Pleas...
- by Olari Vanderfall - at 2014.04.30 03:16:00
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12. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Please note we are not removing installation types however GÇô a station that could not handle manufacturing or research will not suddenly be capable of doing so. Please tell me I am reading this wrong. If my corpora...
- by Olari Vanderfall - at 2014.04.30 02:56:00
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13. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
Anhenka wrote: Ohhh... That hurts my head. You want to try living in WH's without a consistent income source, third party tools like reliable WH mapping software, and destroying the strategic choices on choosing a WH based on Class, WH effec...
- by Olari Vanderfall - at 2014.03.26 00:33:00
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14. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
CCP Fozzie wrote: We investigated what would be involved with delaying the appearance of signatures on the sensor overlay, but that solution is somewhat unsatisfactory since players could always return to the old trick of spamming probe scans t...
- by Olari Vanderfall - at 2014.03.25 23:52:00
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15. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
I'd like more to shoot as well, but this mechanic change really isn't offering that. All it would do is increase ganking of PvE fleets. That type of fight is crap. What should be addressed is altering the PvE content so that PvP ships are viable. ...
- by Olari Vanderfall - at 2014.03.25 13:07:00
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16. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
I've had a little more time to think about the proposed change and realize it's an even worse idea than I originally thought. CCP needs to decide what W-space is actually about. Is it about exploration, ganking, PvE, PvP, all the above? For me...
- by Olari Vanderfall - at 2014.03.25 12:45:00
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17. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
Bad idea. I haven't had a chance to read much in the thread but wanted to express my extreme dislike for changing the current mechanic. The fix to poor gameplay decisions (removing deep space probes) should not involve arbitrary time limits in o...
- by Olari Vanderfall - at 2014.03.25 11:03:00
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18. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
CCP sure is good at creating drama. I raged in the other thread, so I'll offer what I think now. Likes: Ability to set my own formation and it remembers it When you drop probes not in one of the preset formations all 8 are on top of each ot...
- by Olari Vanderfall - at 2013.05.30 04:03:00
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19. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Terrorfrodo wrote: Olari Vanderfall wrote: I am losing hope that the changes will actually make it easier to arrange probes how I want. They will definitely force me into using an inferior probe layout because it is such a pain to move from ...
- by Olari Vanderfall - at 2013.05.25 11:26:00
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20. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Guess I'll mess around with it this weekend to see if I can get it working how I'd like.
- by Olari Vanderfall - at 2013.05.24 20:29:00
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